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Cake day: July 23rd, 2023

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  • Funny story about that one: my first time playing it, I actually found it a bit too… visceral, and had to stop after getting a couple hours in - I only came back to play it all the way through several years later.

    In the intervening time, I learned that one of the developers, when asked whether the game had a “good ending”, said something along the lines of “that’s when the player stops playing in disgust”.

    Guess I got the good ending.



  • Roughly in order, I think:

    • StarCraft: Brood War
    • Subnautica
    • FTL: Faster than Light
    • Spec Ops: The Line
    • Risk of Rain Returns
    • Portal
    • Dead Cells
    • Hades
    • Team Fortress 2
    • Borderlands 2
    • Satisfactory

    Honorable mention:

    • Unreal Tournament 2004
    • The first two Golden Sun games
    • SOMA
    • Diablo II
    • Diablo III
    • TLoZ: Link’s Awakening

    Looking over this, it seems like I’m drawn to games that have either unusually good writing, very long skill curves, or (e.g., #1) both.

    UT2004 sneaks in for being the absolute best LAN-party game ever (fight me). I think Link’s Awakening is mostly just nostalgia though. 😋

    Edit: bumped UT2004 down to “honorable mention” because I somehow forgot the billion hours I’ve sunk into Satisfactory. Still very curious to see where that game goes story-wise after the 1.0 launch, though.