I hope this doesn’t make them think they can do this again though. This should make them realise they should’ve always gave the Devs more time to cook or been more realistic with scope from the get go
A publicly traded company prioritizing consumer satisfaction over short term profits? Learning from their “mistakes” after they still got a shit ton of money for it anyways and probably will if they do it again? I’m not banking on it.
People already seem to forget this isn’t the first time, the release of Witcher 3 was horrendous as well.
Geralt’s flowing locks caused Nvidia cards to crash comes to mind.
I’m not so sure we’re talking about the same scale of horrendous here.
It being released in a essentially a beta state with a terrible UI? half the loot being a bitch to access because you always cast igni? Game breaking bugs and glitch’s? Hard crashes?
I don’t think they have released one game that was actually release ready yet.
CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.
CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.
This is literally a rewording of what I just said.
Sounds more like downplaying the severity of one.
I’m not downplaying anything, but comparing a dumpster to a dumpster fire and saying they are the same thing is, at best, a little misleading.
The release of Witcher 3 was bad, but it was industry standard bad. Cyberpunk shipped straight up broken and incomplete. It has been fundamentally reworked at least twice since launch.
I don’t think anyone is apologizing for The Witcher 3 at launch, but let’s not pretend they are the same thing. There are more shades than black and white.
Strangely enough, I didn’t have any game-breaking bugs or crashes and I played it at launch. I guess I was lucky.
I had the quest glitch where you could no longer progress the story. It was also in the later 25% of the game, so 80ish hours in.