Pencilnoob@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 3 months agoShitpostlemmy.worldimagemessage-square41fedilinkarrow-up177arrow-down10
arrow-up177arrow-down1imageShitpostlemmy.worldPencilnoob@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 3 months agomessage-square41fedilink
minus-square🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up0·3 months agoI hella want to make or see someone else make a game that 100% uses cartoon physics like this.
minus-squaredeo@lemmy.dbzer0.comlinkfedilinkarrow-up0·3 months agoplatformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
minus-squareSomething Burger 🍔@jlai.lulinkfedilinkarrow-up0·3 months agoDonkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
minus-squareTachyonTele@lemm.eelinkfedilinkarrow-up1·3 months agoThat’s just because all the hit boxes in Donkey Kong Country were from a different game.
I hella want to make or see someone else make a game that 100% uses cartoon physics like this.
platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
That’s just because all the hit boxes in Donkey Kong Country were from a different game.