Arma is a full blown simulator, which is an entire different story :)
But I should have clarified it
Arma is a full blown simulator, which is an entire different story :)
But I should have clarified it
I’m still so sad to see Dreadnought gone.
Its pace is first a bit slow for folks used to fast-paced shooters, but it is actually genious. When you get used to it, you just see this is how it should be, always.
Putting tactics before pure reaction.
Sorry if this sounded offensive, I thought it could be a light pun. My apologies.
In any case, I know plenty of girls that would absolutely kick my ass in shooters and that actively take offensive roles. I never meant to say all girls are opposed to taking a gun!
None of them are totally 100% healers. Even Holy priests can cause some damage.
Girlfriend joke was just a light pun :D
I respect healer main guys, and often am one :)
If shooters were played by Geneva convention, where would be the fun? :P
Yes, I am aware of that. Milsims are out of my scope, but it is most certainly a great place to execrise it as well.
There could be options. You can get some sort of a balanced healer/damager, while someone else would pick a pure healer. It’s just that there should be an option to heal only.
Some people’s definition of “fun” may differ, and it would be cool to serve them too. But still, healers must be equipped with abilities that would grant them some level of survivability on their own - particularly those helping to escape the fight and reset.
It’s just that teams that play tactically will be rewarded.
I think it’s okay to gain score by killing enemy healers - this puts them in danger and forces more tactical gameplay. In a more realism-focused gameplay, though, this might be an option.
As one of the commenters has put it, there could be options, like having more of a “field healer” that is armed but has less healing-related abilities, and a full healer that only heals but has unique options.
You could pursue the former.
Also, movement and stealth abilities are a must for a defenceless healer, so you could still protect yourself in other ways.
Yeah, Mercy was one of my inspirations.
I feel like one of the reasons FPS scene is like that is exactly because players have no choices left but to pick up a gun and shoot enemies. Without that, you are useless in any classical FPS composition, regardless of the role, which alienates players that want to see other types of gameplay.
Simply put, if you are not a “killer” in an FPS game, you have nothing to do there, and that’s why only those players remain. Something has to be changed inside the genre.
Team Fortress ain’t perfectly balanced and thoroughly thought out though. It’s just a fun meaty shooter, that’s it, and it’s alright :)
Of course it has to be somewhat balanced - healers should not get super OP, but they should be good enough for players to give up damaging abilities and still be important in a team.
There could be an in-between option added though, fair enough.
I don’t think the MMO setting is the right fit for my idea anyway.
Though priests are undoubtedly great. Had much fun damage dealing with Shadow priest, especially in the WotLK era. Consistent damage, decent control, practically endless mana pool.
Rape is rampant in Russian military and prisons.
Russia took a more original turn: as the key interest rate approached 20% APY, legislation was implemented to subsidize mortgage to people with kids (6% APY).
With rent prices soaring along (up to 75% in some places, about 40% on average year on year), housing market simply prices out everyone without kids, making living conditions way worse.
As the economy grows and progress creates exponentially more wealth, it’s only natural that people demand ever higher standards of living. This is good, this is how it should be.
At the same time, generational theory is bullshit. People in each age bracket are very different, and in each of them you can find what you would call more sensitive or more tough people. And it is good, too! Some people are better at promoting change, some people are better at withstanding the status quo. Both are necessary if we want to have constant growth on a strong foundation. Oh, and every generation has stupid freaks. A lot of them, in fact.
LGBTQ+ youth defending Palestine is not about promoting LGBTQ+ rights. It’s about fighting for a more fundamental right - right for people to live. No one in their sane mind expects Palestinian Arabs to go under rainbow flags, but it doesn’t matter for as long as life for everyone in the region is endangered. The people you call “weak” are protesting in defence of basic human rights - something “strong” people fought hard for - that are undermined in the world of today. They’d rather see a region that is unfriendly to LGBTQ+ than one that is mass grave.
And you’re right - famous people shouldn’t be our role models! They just often happen to be so as they are in the spotlight. But we should promote other voices - scientists, engineers, economists, we should promote meaningful art, etc. etc. Parents are not always a perfect role model, as they bring with them a load of stereotypes, cognitive distortions, and are commonly conservative in the wide sense of the word, which hinders the development of new ways of thinking. But they too are undoubtedly important.
As pointed out already, acceleration here is massive, as collision takes split seconds.
A more useful formula is: F=m*∆V^2 /2, where F is the force, m is mass, ∆V is speed difference (essentially your entire speed if you’re gonna hit the wall, and that’s very likely).
Notice that speed in this formula is squared, so doubling the speed results in four times the impact.
22% higher speed leads to 50% higher impact.
41% higher speed doubles the impact energy.
Etc. etc.
Also, mass of your car, even though it’s not squared, impacts the result greatly. Twice as heavy car will exert twice the energy at the same speed.