Seeing only (edit…) two to three // results per scroll is way too cramped.
I miss the early 2000s when you’d get like 15 or 20 search results a page on a 1280 monitor because hosts weren’t BLIND.
Nah I don’t feel like it.
Seeing only (edit…) two to three // results per scroll is way too cramped.
I miss the early 2000s when you’d get like 15 or 20 search results a page on a 1280 monitor because hosts weren’t BLIND.
I want that as a real UI option 😶
I always saw kobolds as ‘slightly redder than normal goblins’ in old grindy korean MMOs
Of course there’s a fee. Do they not realize how expensive it is to fileserve useless videogame data, provide versioning for that, updater systems, workshop storage, curation, promotion etc etc. . . without help?
Is there not a fee for your competing storefront? How would it fund its daily operations?
I once used it every day for about two weeks trying to track down the original helpfiles and maxscript documentation for 3dsmax 4 and blender for windowsME. … across various dead webpages, etc etc. Only ended up finding it on some completely unrelated warez disk. As for the really really old blender version? I don’t remember. I don’t even think I have the files anymore
luckily I just have a cheap emerson that lets me do whatever I want to set the time so that’s not an issue.
My sister though… Has one of those ‘old’ microwaves that sits there all arrogantly and ignores you unless you hit clear AND use the set time button just to be able to begin setting a cook time. It’s very annoying and the habit of having a lazier microwave always trips me up when I’m forced to use her more pedantic older microwave
‘videogame ice effect’
I seriously love the over-the-top ice shaders used in all those early 2000s games. Ice always looked amazing, just this super bright white with pearlescent whitish-blue highlights that shimmered at odd angles and stuff. It’s so cool.
Like the bridge tunnel in IceFields from HaloPC in 2003.
Or the almost-fully-transparent ice tunnel in Crysis Warhead (and firefall. Firefall had AMAZING ice shaders, it had some direction-based visual stuff going on where it had volumetric speckles all throuought the foot-thick ice).
Honestly: ice-themed anything looks cool to me