• 0 Posts
  • 18 Comments
Joined 1 year ago
cake
Cake day: July 6th, 2023

help-circle
  • I’ve seen a few, but it’s still kind of controversial. That being said, there is a time and a place for agile where it works, but also there is a team composition and a style of agile which works and that style tends to piss off micromanaging middle managers, so it rarely is allowed.

    I had an article saved in my work slack before I left that company (for health reasons), but a currently popular one seems to be this one: https://johnfarrier.com/agile-failure-what-drives-268-higher-failure-rates/

    My take is based on years of interaction with companies and friends in other companies. The biggest problem isn’t necessarily Agile, but instead that agile is not intended for long term projects. Agile is fantastic in short turnaround interactions such as web dev, and because these short turnaround places have such easily visible results, managers take them to be gospel. Thus comes Corporate Agile: https://web.archive.org/web/20240524230754/https://bits.danielrothmann.com/corporate-agile Link is from the Internet archive because I can’t find his new site if he moved.

    Long story short, corporate agile is the agile the bosses want, as it allows them to be constantly involved with more and more “agile” meetings. You know. Meetings. The antithesis of Agile. The place productivity goes to die. I had to remind our bosses that Agile dictated that stand ups included the developers and the scrum master ONLY multiple times and pointed them to the agile training they gave me. Didn’t matter. They’re the boss. This is a pretty common breakdown in Agile. So, that turned daily standup into daily meeting, since the quick status updates now had to be broken down for the boss. Every. Single. Day.

    Agile at its most basic is intended to reduce meetings to once a week so the rest of the time can be spent developing. Every company I know starts including devs in at least 300% more meetings (even junior devs) after switching to Agile for at least 6 months. And on average, it takes half an hour for a programmer to return to the level of productivity they hit before any interruption. This is generally due to the limitations of working memory. (Many research papers on this if you want.)

    But to get back to the original point. Because agile concentrates on short immediately tangible and verifiable benefits, any progress that takes longer than a sprint isn’t allowed. (It actually is, with proper implementation, as Agile is supposed to be edited on a team by team basis to make things work, but companies want everyone on exactly the same page.) Guess what doesn’t have immediately tangible and verifiable benefits? That’s right, research. Guess what it’s still in a research phase? Aside from basically anything that isn’t in market yet, self driving technology is very much research driven. Lots of trial, error, and long development cycles. Longer than a sprint for sure. And anyone who says self driving is in market should try an exercise if finding one level 5 self driving car that hasn’t been recalled due to false marketing or safety concerns. The technology isn’t there yet. It could be getting there, but profits are getting in the way of progress.


  • Realistically. Trains will revolutionize road transport of goods and people if the train industry properly maintained their rails, operated above board (unlike the one that had the chemical spill in Ohio and other issues), and expands a bit. The largest expense in good transport is long haul and no one wants to drive long haul. Last mile will probably need trucks and drivers for at least 3 to 5 more decades. And taxi services have similar challenges to last mile delivery. Personal self driving systems need even more consideration than taxi services, and will likely take five to ten years after taxi services become recognized as safe.


  • In my (in the industry) experience: Agile killed safe development by pushing superficial internal deadlines that look good instead of are good. Safety requirements therefore are never met, but people keep looking like they’re approaching at least one, but end up sacrificing other things that no one is concentrating on, causing more set backs than improvements. Self driving will not be legally commercialized until either someone lobbies bad development onto the roads, or capitalism realizes that quarter profit isn’t as important as ten year profit and Agile finally burns in a god damn fire.


  • Not necessarily the case, but if it’s affecting your life so strongly, you might want to get checked by a medical professional.

    Long COVID can destroy your life. Depression can destroy your life. Iron deficiency can ruin your life. A lot of things you might just think is just being tired may actually have a cause. Especially if simple fixes like “touch grass” style clichés do nothing for you.

    It’s not always the answer, but it’s good to rule out in that case.










    1. Done. Rewritten a few times. Fleshed out a bit.
    2. Learning the game engine real fast, as I haven’t used Godot before. But yes, that’s the plan. I have a minimal game loop I want to hit as the first target. And it’s not too much farther than the tutorial result I’m looking at + the main hook gameplay element of the game.
    3. Bounced the idea at least off people and they sound willing to jump into this.

    And of course that’s where the trail ends until it’s vetted enough to move forward.

    Nice to see it kind of laid out. Still don’t know how to get past the hurtle of my brain no longer working, but maybe I can still do it… Just slowly.




  • In addition to Aezora’s response, extrovert vs introvert being a description of your attitude to socializing is only a colloquial use of the term. I am a shy extrovert. I do not get social energy by being alone, like an introvert does, and I have problems talking with new people and even with friends prefer a back seat in the conversation.

    Most people seem to fit into more clear buckets, if you believe the marketing, but that doesn’t make the buckets the definition.