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{does Nick Swardson loitering search} {scrolls…} {thinking face} “i don’t see what their on about most of this looks relevant…” {looks at Ublock notification bubble} *** {66 blocked}*** “oh… oh my.”
{does Nick Swardson loitering search} {scrolls…} {thinking face} “i don’t see what their on about most of this looks relevant…” {looks at Ublock notification bubble} *** {66 blocked}*** “oh… oh my.”
imagine a car company adding like another door or lock/2nd key you’d have to open/unlock every time. thats what those represent. we know the 95% of games don’t need it. now for ones like paradox interactive games that have mod playlists support and is mostly utilitarian (they do have a little banner ad space for dlc etc), hell yeah thats fine, but when their just gross multi layer ads, odd trophy points shops/weird 2nd store front that smack of walled garden ecosystem shit those can fuck right off.
i mean im also someone who 99% of the time mod out intro/and dev splash screens to save seconds.
i uh… i hope hes not asking for more lebensraum?