• 25 Posts
  • 464 Comments
Joined 7 months ago
cake
Cake day: March 18th, 2024

help-circle

  • Hoping things will turn out great is for idiots.

    I agree. Hence this initiative. Nothing will change without action, is this is the action that EU citizens can feasibly take. I’ve written my legislators, and that’s about all I can do in the US, other than spread the word on social media.

    Also: If your only argument is that I am not taking the “Stop Killing Games” movement seriously enough? You don’t have one. Which… is par for the course.

    I wasn’t making that argument at all.


  • ampersandrew@lemmy.worldtoGames@lemmy.worldStop killing games
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    10 hours ago

    We have to hope they do, because the industry would love to never resolve this on its own. So far there are reasonable laws on the books in places in places like Belgium and Australia for things like loot boxes. Also, you do your argument a real disservice by using childish language like “vidya games” and “oh noes”.


  • It is a citizens’ initiative for the EU. Ross has been consulting with legal experts and even members of parliament in these territories in order to get this off the ground. This is not some feel-good change.org thing; this has legal ramifications, albeit with an absurdly high threshold to clear.

    Gambling is bad and it ruins lives. So let’s get some legislature. Oh noes, now there can be no kissing or depiction of blood in any game because sex ruins lives and so does murder!

    This is a strawman. We do legislate gambling already. Several countries have legislated loot boxes already without adding violent content on as a rider.

    This initiative, which again, has actual legal implications unlike most petitions you’ve ever heard of, can only ask for so much before it’s in lawmakers’ hands. Terminology like “reasonably functional” is used all over laws on the books, and courts rule on what is reasonable or not. It would be reasonable to say that a video game is no longer functional if you can’t play it anymore. Lobbyists and special interest groups are why we have an industry subsidized by legalized gambling for children and other ways of fucking us over.


  • ampersandrew@lemmy.worldtoGames@lemmy.worldStop killing games
    link
    fedilink
    English
    arrow-up
    7
    ·
    edit-2
    11 hours ago

    It is literally an initiative. Jack Thompson was disbarred, and any kind of assertion between video games and real world violence is long since dismissed. Meanwhile games are willfully designed to leave you with a worse product and little to no indication what you’re actually getting for your money, and that isn’t some theory. Leaving a game in a reasonably functional state without intervention from the game’s publisher is pretty specific, and it just happens to cover some use cases that affect a game company’s bottom line, but that should be the cost of doing business. Developers and publishers can be just as guilty on this when they’ve got the same incentives.



  • It depends on the game. I wouldn’t remove the open world from Elden Ring at all, since sightlines are so important to you figuring out how to get somewhere. Horizon: Zero Dawn and Ghost Recon: Wildlands are two games that I love, but both would have been better if you just selected missions from a menu. In Metal Gear Solid V, they basically give you the option to play the game that way, which is nice, since there are open world systems, but you don’t really interact with them constantly. If you can get away with the Uncharted thing though, where you’re seamlessly moving from one thing to the next, it can be great for pacing and presentation. Especially since Bandai-Namco had the patent on loading screen mini games, a lot of developers ended up inventing “load bearing walls”, where tight spaces that you have to crawl through will mask a load screen between two scenes.





  • The unanimous game of the year last year is a turn-based RPG, and I can promise you Metaphor: ReFantazio this year will do well critically and commercially, just like Like a Dragon: Infinite Wealth did earlier this year. There are plenty of turn-based RPGs to go around. If you meant turn-based tactics or strategy, same thing; plenty of those to go around as well.

    RTS sort of peaked with StarCraft II, at least in terms of popularity, but you find some here and there. Battle Aces and Stormgate are both from ex-Blizzard devs chasing that high, and both are live service, so those two will soon be dead, but there are others out there that are less popular that come out from time to time.





  • Those games are played by a demographic that only plays that game, or close enough. They’d consider themselves a Dota player before they consider themselves a video game player in general. These games aren’t played exclusively by that type of person, but a large part of their audience is the type of player who just plays that game. I’m having trouble digging it up, but the person who created Steamspy a number of years ago, before privacy laws made public profiles opt-in and interfered with its ability to collect data, found that the majority of Steam accounts only had a single game in their libraries.