The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.
The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.
The page says it captures game audio only by default. But you can switch it to all audio if UPI want to capture something like external voice chat.
Bridge doesn’t support the calendar yet from what I’ve heard.
It’s not that it’s closed, it’s more that none of the exiting email protocols support a server which can’t read your email (as it’s all encrypted). They do offer Proton Bridge which you can run locally which will handle all the decryption and local mail clients can talk to that as the would any other mail server.
I don’t know off hand if it supports calendar syncing though.
I’d say the main benefit Futo has over Heliboard is that it has native swype typing with its own model (and also own voice typing model).
Still a bit light on customisation (certainly compared to Heliboard), but a nice first release certainly.
Even if it doesn’t look as good, it’ll hopefully include some better APIs that extensions can utilise to improve their experience. E.g. hide the native tabs.
It’s a bit similar. However this goes a bit further than I understand those projects do. They’re creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.