![](https://social.ggbox.fr/pictrs/image/e1d2173d-b9d1-4163-baf9-bfe605558ab9.png)
![](https://fry.gs/pictrs/image/c6832070-8625-4688-b9e5-5d519541e092.png)
I play games on Pop_OS (NVIDIA edition) and also run an AMD CPU. Great experience for 2 years now.
Who goes there ?
I play games on Pop_OS (NVIDIA edition) and also run an AMD CPU. Great experience for 2 years now.
Importing that data into a RDBMS would be ideal. I’d use PostgreSQL for this but any other would work.
you have to tap a link to go to the actual, often cookie-walled, website
Kind of like how RSS/Atom is not useful anymore. Most feeds don’t contain the actual articles, in an attempt to increase clicks and ad revenue. That’s just sad, I miss the old internet.
Removed by mod
Removed by mod
Yes you can, and should if that’s more your speed. I just prefer not to use corporate services if there’s an alternative.
The rtmp server can be run with docker https://hub.docker.com/r/tiangolo/nginx-rtmp/
I disagree. I stream my games to friends regularly. Currently using a more basic approach (nginx rtmp mod, playback with vlc) because it runs better on my vps as compared to owncast which is more feature complete, but there is an actual use case for a self-hosted streaming solution.
The Kyle Gass project is outta control!
In case you don’t know, you can do an interactive rebase and amend any past commit, not only the latest.
If the commits were already pushed to a remote, you can still do it but need to add --force
or --force-with-lease
to your next git push
to make it overwrite the remote branch.
Yet somehow more expensive.
Cheaters are a big problem in this game. To experience the cool parts of the game without all the bulshit, there is still SPT-AKI for playing solo and also the SIT mod for PvE multiplayer coop.
well… it’s not.