simple@lemm.ee to Games@lemmy.worldEnglish · 4 months agoMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logowww.videogameschronicle.comexternal-linkmessage-square33fedilinkarrow-up112arrow-down11
arrow-up111arrow-down1external-linkMasahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logowww.videogameschronicle.comsimple@lemm.ee to Games@lemmy.worldEnglish · 4 months agomessage-square33fedilink
minus-squaredeafboy@lemmy.worldlinkfedilinkEnglisharrow-up0·4 months agoThe only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens. I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?
minus-squareaksdb@lemmy.worldlinkfedilinkEnglisharrow-up1·4 months agoAt least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.
The only thing worse than unskipable ads are the waiting screens (press a button to continue) in front of the loading screens.
I mean, the machine is capable of billions of operations per second. Why is it waiting for ME to push a button?
At least some games parallelize this. The game then already loads assets, caches shaders etc while the intro rolls.